Here is a list of known crafting blueprints.

Crafting an item takes 3 things: Tools, Materials and Skill. Most tools that are required are general tools (hammer, pliers, screwdriver) unless otherwise noted. You must still have them to use them.

This page gives you the materials required and checks needed to create the item in addition to the bonuses and benefits given from the item and, if applicable, any special tools need to complete it.

There is a base DC for crafting the item. Additional bonus and benefits may be granted according to the total rolled vs the DC needed.

Also, please note that crafted weapons can break, wear down or may need maintenance to function. Repairs checks can be made with the use of Generic Salvage (if you have the special feat), otherwise, specific parts will be needed to make repairs along with appropriate checks. These crafting creations will still try and maintain some form of reality and practicality to keep the game grounded (This isn't Dead Rising 3 or Dead Island, after all). New blueprints may be developed by players with GM approval and doing so is encouraged. Let's get crafting.

To craft Weapons from Blueprints, you will need the Craft: Weapons skill.
To craft Armor from Blueprints, you will need the Craft: Armor skill.
To craft Vehicle from Blueprints, you will need the Craft: Vehicle skill.
Crafting from the "Special" category will be based on the Blueprint but take from these three skills.

Weapon Blueprints

Armor Blueprints

Vehicle Blueprints

"Special" Blueprints